Год издания: 2006
Количество страниц: 352
В продаже с 18.01.2012
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Learn the secrets for breathing life into your characters Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You'll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling. * Understand the techniques for modeling characters with edgeloops * Learn to use edgeloop selection and creation features in 3ds Max(r), Maya(r), Softimage, and Modo * Follow the modeling workflow to create a complete, detailed character from scratch * Take a comparative look at point, box, loft, and other character modeling methods * Model a detailed body form that is anatomically correct, including arms, legs, hands, and feet ...