Год издания: 2008
Количество страниц: 400
В продаже с 18.01.2012
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Used for everything from computer games and flight simulation to CAD, medical imaging, and scientific visualization, OpenGL is the industry standard programming language for creating high performance 2D and 3D graphics. This new Cookbook gives you more th 150 coding solutions and best practices for real problems you're likely to face with this technology -- recipes you can use right away to keep your project on track. OpenGL Cookbook is far more than just a handy compilation of cut-and-paste code, hower. Written by Dave Shreiner and Brad Grantham, two widely recognized experts in the computer graphics community who worked for years with Open GL at Silicon Graphics, the company that developed the system, the book also features: Concise solutions to my common programming problems for cross-platform OpenGL development A well-organized format to help you find specific recipes quickly and easily The simplest as well as the best performing solutions for working with OpenGL Clear...